While the soviet airforce was rarely heard off during the war.īut thats what Makes me like World War 2 style games so much, the fact of the massive diversity in weaponry and how the 3 factions went in 3 completely different directions of styles and developtment. its hard to really say, who had the better weaponry in different terms.Īllies had some really good planes wich bettered the german luftwaffe, however the germans had some really groundbreaking aircraft, being the first to take use of fighter-jets. (T34 costing around 150 resources, while a IS2 tank would be around the same price as a tiger) Soviets would been in the middle tree when it comes to armor, as some soviet armor were on-par with some german tanks. (example, Panzer 4 costing 200 resources despite being equal to sherman, and a tiger tank costing 500 resources putting them in a very limited number) (example, sherman costing a 100 resources)Īxis would be overall more expensive resources, granitng they have a serius advantage in their weaponry. Just to put of a example How i think it would play out is:Īllies having overall cheaper resources, meaning everything they buy will cost less for them.Įspecially in terms of armor and vehicles. Putting those terms abit aside, and gamebalance polish ontop. (late war jets, mostly superior tanks, and the stg 44 AR ) Sure, in pure historical terms, the different sides had some major significant advantages over each others, puttings things abit off balance.Īxis with OP technology. How i see world war 2, is how i see how any big scale wargames like planetside should be in terms of balance when you have the Elements of Air, Ground and Sea. How do you think a FPS WW2 game in the scale of planetside 2 would be? Keeping historical weaponry, and somewhat historical "stats" of weaponry, with some minor tweaking to balance the overall game. Putting some historical details aside, that it was 2 way fight, and just have it a full out 3 way fight. What if Planetside 2 was a World War 2 universe style game instead?
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